May suffer strain to reduce Coercion difficulty or increase difficulty of social checks against character.
COST 5
Remove [Setback] per rank from Coercion or Streetwise checks.
COST 5
Gain +1 strain threshold.
COST 5
Gain +2 wound threshold.
COST 5
When an enemy engages character, they must pass a Fear check.
COST 10
May suffer strain to reduce Coercion difficulty or increase difficulty of social checks against character.
COST 10
Add +1 damage to hits against Disoriented targets per rank of Prey on the Weak.
COST 10
Once per session, may add [Setback][Setback] to a social check against character.
COST 10
When an enemy engages character, they must pass a Fear check.
COST 15
Action: Make a Coercion check to strike fear into all enemies in short range.
COST 15
Action: Suffer 1 strain to make combat check. If hit, target suffers 1 strain whenever they move until end of encounter.
COST 15
Gain +2 wound threshold.
COST 15
Gain +1 strain threshold.
COST 20
Terrify affects all enemies in medium range. Suffer 1 strain to upgrade the check.
COST 20
Add +1 damage to hits against Disoriented targets per rank of Prey on the Weak.
COST 20
Action: Suffer 1 strain to ignore effects of critical injuries until end of encounter.
COST 20
Gain +1 Force rating.
COST 25
When an enemy engages character, they must pass a Fear check.
COST 25
Gain +1 to a single characteristic.
COST 25
Action: Make a Resilience check using Force Rating. On success, heal 1 wound per success and 1 strain per advantage.
COST 25