Character Name Zur
STAR WARS FORCE AND DESTINY™ ROLEPLAYING GAME
Pouvoir de la Force : Influence
Influence Basic Power
Spend to stress the mind of one living target the user is engaged with, inflicting 1 strain. Only may be used to generate negative emotions, and only for positive ones.
COST 10
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
COST 5
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
COST 5
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
COST 5
Control
When making a social check, may roll Influence check as part of the pool. Spend for [Success] or [Advantage].
COST 10
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
COST 10
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
COST 10
Strength
Spend to increase strain inflicted by 1 per rank of Strength upgrades.
COST 10
Control
Make an opposed Discipline check. Spend to force an emotional state or belief for 1 round or 5 minutes.
COST 15
Range
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
COST 15
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
COST 15
Strength
Spend to increase strain inflicted by 1 per rank of Strength upgrades.
COST 15
Duration
Spend to increase duration of Control effect by rounds/minutes equal to Duration ranks.
COST 15
Magnitude
Spend to increase targets affected equal to Magnitude upgrades purchased.
COST 20
Strength
Spend to increase strain inflicted by 1 per rank of Strength upgrades.
COST 20
Control
Ongoing: Commit to sustain the effects of the power on each affected target while it remains in range.
COST 20
Mastery
Once per session, spend to force a target to perform a single action that does not cause harm.
COST 25
Rules found on page 293 of the Star Wars: Force and Destiny Core Rulebook.
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