Character Name Var Omarora
STAR WARS FORCE AND DESTINY™ ROLEPLAYING GAME
Arbre de Talents : Hunter
Rapid Recov.
Heal 1 additional strain after encounter per rank.
COST 5
Hunter
Add [Boost] per rank to interaction with beasts. +10 Crit Injury.
COST 5
Expert Tracker
Remove [Setback] per rank to track targets. Decrease time by half.
COST 5
Toughened
Gain +2 wound threshold.
COST 5
Toughened
Gain +2 wound threshold.
COST 10
Expert Tracker
Remove [Setback] per rank to track targets. Decrease time by half.
COST 10
Hunter
Add [Boost] per rank to interaction with beasts. +10 Crit Injury.
COST 10
Uncanny Senses
Add [Boost] per rank to all Perception checks.
COST 10
Side Step
Maneuver: suffer strain to upgrade difficulty of ranged attacks.
COST 15
Keen Eyed
Remove [Setback] from Perception/Vigilance. Decrease search time.
COST 15
Natural Hunter
Once per session, may reroll 1 Perception or Vigilance check.
COST 15
Uncanny React.
Add [Boost] per rank to all Vigilance checks.
COST 15
Rapid Recov.
Heal 1 additional strain after encounter per rank.
COST 20
Soft Spot
Spend 1 Destiny Point to add damage equal to Cunning to one hit.
COST 20
Sixth Sense
Gain +1 ranged defense.
COST 20
Rapid Recov.
Heal 1 additional strain after encounter per rank.
COST 20
Side Step
Maneuver: suffer strain to upgrade difficulty of ranged attacks.
COST 25
Dedication
Gain +1 to a single characteristic.
COST 25
Intuitive Shot
Ranged check: add [Success] no greater than Force rating.
COST 25
Force Rating
Gain +1 Force rating.
COST 25
Arbre de Talents : Executioner
Grit
Gain +1 strain threshold.
COST 5
Quick Strike
Add [Boost] per rank against targets that have not acted.
COST 5
Toughened
Gain +2 wound threshold.
COST 5
Quick Draw
Draw/holster weapon or item as an incidental.
COST 5
Mind over Matter
Spend Destiny Point to recover strain equal to Willpower.
COST 10
Hunter's Quarry
Survival check to upgrade attacks against long range target.
COST 10
Grit
Gain +1 strain threshold.
COST 10
Lethal Blows
+10 per rank to Critical Injury rolls on opponents.
COST 10
Lethal Blows
+10 per rank to Critical Injury rolls on opponents.
COST 15
Imp. Quarry
Suffer 2 strain to perform Hunter's Quarry as maneuver.
COST 15
Quick Strike
Add [Boost] per rank against targets that have not acted.
COST 15
Precise Aim
Maneuver: suffer strain to reduce target's defense.
COST 15
Terrifying Kill
Spend Destiny Point after incapacitating to inflict strain on nearby.
COST 20
Precise Aim
Maneuver: suffer strain to reduce target's defense.
COST 20
Marked for Death
Commit to add [Success][Success] against target.
COST 20
Deathblow
Spend Destiny Point to add damage equal to Willpower to hit.
COST 20
Lethal Blows
+10 per rank to Critical Injury rolls on opponents.
COST 25
Essential Kill
Add to combat check. Spend for [Success] or [Triumph].
COST 25
Force Rating
Gain +1 Force rating.
COST 25
Dedication
Gain +1 to a single characteristic.
COST 25
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