Heal 1 additional strain after encounter per rank.
COST 5
Add [Boost] per rank to interaction with beasts. +10 Crit Injury.
COST 5
Remove [Setback] per rank to track targets. Decrease time by half.
COST 5
Gain +2 wound threshold.
COST 5
Gain +2 wound threshold.
COST 10
Remove [Setback] per rank to track targets. Decrease time by half.
COST 10
Add [Boost] per rank to interaction with beasts. +10 Crit Injury.
COST 10
Add [Boost] per rank to all Perception checks.
COST 10
Maneuver: suffer strain to upgrade difficulty of ranged attacks.
COST 15
Remove [Setback] from Perception/Vigilance. Decrease search time.
COST 15
Once per session, may reroll 1 Perception or Vigilance check.
COST 15
Add [Boost] per rank to all Vigilance checks.
COST 15
Heal 1 additional strain after encounter per rank.
COST 20
Spend 1 Destiny Point to add damage equal to Cunning to one hit.
COST 20
Gain +1 ranged defense.
COST 20
Heal 1 additional strain after encounter per rank.
COST 20
Maneuver: suffer strain to upgrade difficulty of ranged attacks.
COST 25
Gain +1 to a single characteristic.
COST 25
Ranged check: add [Success] no greater than Force rating.
COST 25
Gain +1 Force rating.
COST 25
Gain +1 strain threshold.
COST 5
Add [Boost] per rank against targets that have not acted.
COST 5
Gain +2 wound threshold.
COST 5
Draw/holster weapon or item as an incidental.
COST 5
Spend Destiny Point to recover strain equal to Willpower.
COST 10
Survival check to upgrade attacks against long range target.
COST 10
Gain +1 strain threshold.
COST 10
+10 per rank to Critical Injury rolls on opponents.
COST 10
+10 per rank to Critical Injury rolls on opponents.
COST 15
Suffer 2 strain to perform Hunter's Quarry as maneuver.
COST 15
Add [Boost] per rank against targets that have not acted.
COST 15
Maneuver: suffer strain to reduce target's defense.
COST 15
Spend Destiny Point after incapacitating to inflict strain on nearby.
COST 20
Maneuver: suffer strain to reduce target's defense.
COST 20
Commit to add [Success][Success] against target.
COST 20
Spend Destiny Point to add damage equal to Willpower to hit.
COST 20
+10 per rank to Critical Injury rolls on opponents.
COST 25
Add to combat check. Spend for [Success] or [Triumph].
COST 25
Gain +1 Force rating.
COST 25
Gain +1 to a single characteristic.
COST 25