Gain +1 strain threshold.
COST 5
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
COST 5
Gain +1 strain threshold.
COST 5
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
COST 5
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
COST 10
When making a check using the Lightsaber skill, use Presence instead of Brawn.
COST 10
Add [Boost] to Melee/Lightsaber checks when engaged with only one opponent.
COST 10
Upgrade difficulty of opponent's next attack targeting character by ranks in Feint.
COST 10
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
COST 15
Upgrade difficulty of opponent's next attack targeting character by ranks in Feint.
COST 15
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
COST 15
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
COST 15
Spend 1 Destiny Point to recover strain equal to Presence rating.
COST 20
May hit attacker once with Lightsaber/Brawl/Melee after successful Parry.
COST 20
Gain +1 strain threshold.
COST 20
Weapon gains the Defensive quality with rating equal to ranks in Defensive Training.
COST 20
Gain +1 to a single characteristic.
COST 25
May spend [Advantage] or [Triumph] to disarm opponent on Lightsaber check.
COST 25
Lightsaber (Presence) combat check. Spend for +10 to Critical Injury.
COST 25
Lightsaber (Presence) check. Opponent suffers strain and you heal equal amount.
COST 25