The force user can feel the force around everything, seeing what is and what will be.
The user may spend to gain vague hints of events to come, up to one day into his own, personnal future.
COST 10
When making a skill check to determine initiative, the user may roll Foresee power check as part of the pool. He may spend to gain [Success] on the check, and may activate this multiple times.
COST 10
Spend to pick out specific details equal to Strength upgrades purchased.
COST 5
Spend to increase targets affected equal to Magnitude upgrades purchased.
COST 5
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
COST 5
Affected targets increase their range and melee defense by 2 for the first round of combat.
COST 10
Spend to increase the days into the future the user can see equal to Duration upgrades purchased.
COST 10
Spend to increase targets affected equal to Magnitude upgrades purchased.
COST 5
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
COST 5
Spend to increase power's range by a number of range bands equal to Range upgrades purchased.
COST 5
Spend to pick out specific details equal to Strength upgrades purchased.
COST 5
When performing a Foresee power check as part of an Initiative check, the user may spend to allow all affected targets one free maneuver before the first round of combat begin.
COST 10
Spend to increase the days into the future the user can see equal to Duration upgrades purchased.
COST 10
Rules found on page 290 of the Star Wars: Force and Destiny Core Rulebook.