Gain +2 wound threshold.
COST 5
Once per round, maneuver: guard an engaged character; suffer up to 2 strain to upgrade difficulty.
COST 5
Gain +1 strain threshold.
COST 5
Gain +2 wound threshold.
COST 5
Suffer 3 strain to reduce damage by 2 plus ranks in Parry.
COST 10
When healing wounds with Medicine, target heals 1 additional strain per rank.
COST 10
Stimpacks heal 1 additional wound per rank of Stimpack Spec.
COST 10
Perform maneuver; commit to increase soak. Suffer 1 strain per turn.
COST 10
Suffer 3 strain to reduce damage from ranged attack by 2 plus ranks.
COST 15
Stimpacks heal 1 additional wound per rank of Stimpack Spec.
COST 15
Allies within short range add [Boost] to Perception or Vigilance.
COST 15
Maneuver: attacks against character increase critical rating by 1 per rank.
COST 15
When engaged ally hit, may use Parry or Reflect incidental.
COST 20
Perform maneuver; commit to increase soak. Suffer 1 strain per turn.
COST 20
Gain +1 strain threshold.
COST 20
Once per round, maneuver: guard an engaged character; upgrade difficulty.
COST 20
Maneuver: attacks against character increase critical rating by 1 per rank.
COST 25
Gain +1 Force rating.
COST 25
Gain +1 to a single characteristic.
COST 25
Once per session, ally protected by Body Guard hit, suffer hit instead.
COST 25