Heal: Spend to heal a number of wounds equal to Intellect from an engaged living creature (including the user). Harm: Spend to inflict a number of wounds equal to Intellect on an engaged living target.
COST 15
Pouvoir de la Force : Enhance
Enhance Basic Power
When making an Athletics check, the user may roll an Enhance power check as part of the pool. Spend to gain [Success] or [Advantage] on the check.
COST 10
Control (Resilience)
When making a Resilience check, the user may roll an Enhance power check as part of the pool. Spend to gain [Success] or [Advantage] on the check.