Gain +1 strain threshold.
COST 5
Gain +2 wound threshold.
COST 5
Remove Setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
COST 5
When constructing new items or modifying attachments, add Boost or remove Setback per rank of Inventor.
COST 5
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range. Must spend Force to succeed, spend Force to return weapon.
COST 10
When wearing armor, increase total soak value by 1.
COST 10
Gain +1 strain threshold.
COST 10
Remove Setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
COST 10
Gain +2 wound threshold.
COST 15
When wearing armor with a soak value of 2 or higher, increase defense by 1.
COST 15
When constructing new items or modifying attachments, add Boost or remove Setback per rank of Inventor.
COST 15
Always count as having the right tools for the job when performing Mechanics checks.
COST 15
Take Comprehend Technology action, make an Average (2) Knowledge (Education) check to use Force rating as ranks in skills to use single item.
COST 20
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
COST 20
Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
COST 20
Once per round, may suffer 3 strain to take the Armor Master incidental: reduce the next Critical Injury suffered by 10 per point of soak, to a minimum of 1.
COST 20
Gain +1 Force rating.
COST 25
Take Imbue Item maneuver; suffer 1 strain and commit Force to grant one weapon/armor/item an improvement. Suffer 1 strain every round Force remains committed.
COST 25
Take Reinforce Item maneuver; commit Force to grant one weapon or piece of armor the Cortosis quality. Suffer 3 strain every round Force remains committed.
COST 25
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
COST 25