Building the hilt is the first step in constructing a lightsaber. This requires either an Average () Mechanics check or an Average () Knowledge (Lore) check. Building a hilt takes a base duration of 3 days.
Below is the list of hilts you can choose from to construct:
| Name | Skill | Dam | Crit | Range | Encum | HP | Price | Rarity | Special | Reference | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Basic Lightsaber Hilt | Lightsaber | 0 | - | Engaged | 1 | 5 | 300 | 5 | FD 176 | ||
| Broadsaber Hilt | Lightsaber | 0 | - | Engaged | 1 | 4 | 600 | 6 | Unwieldy 3 | KoF 44 | Increase damage by 1 |
| Crossguard Lightsaber Hilt | Lightsaber | 0 | - | Engaged | 1 | 4 | 900 | 7 | Defensive 1 | EV 42 | Triumph or 3 advantages can be used to disarm opponent blade. |
| Double-Bladed Lightsaber Hilt | Lightsaber | 0 | - | Engaged | 2 | 4 | 600 | 6 | Linked 1, Unwieldy 3 | FD 176 | Requires two attachements/crystals, double the normal cost |
| Great Lightsaber Hilt | Lightsaber | 0 | - | Engaged | 2 | 5 | 700 | 6 | Cumbersome 3 | KoF 44 | Increase damage by 1 |
| Guard Shoto Hilt | Lightsaber | 0 | - | Engaged | 1 | 3 | 700 | 7 | Defensive 1, Deflection 2, Unwieldy 4 | KtP 46 | Reduce damage by 1 |
| Lightfoil Hilt | Lightsaber | 0 | - | Engaged | 1 | 3 | 350 | 6 | Defensive 2 | KoF 44 | Decrease damage by 1 |
| Lightsaber Pike Hilt | Lightsaber | 0 | - | Engaged | 3 | 3 | 600 | 7 | Cumbersome 3, Defensive 1 | FD 176 | |
| Shoto Hilt | Lightsaber | 0 | - | Engaged | 1 | 3 | 300 | 6 | Accurate 1 | FD 177 | Reduce damage by 1 |
| Temple Guard Lightsaber Pike Hilt | Lightsaber | 0 | - | Engaged | 2 | 4 | 2,000 | 9 | Defensive 1, Linked 1, Stun 4, Unwieldy 3 | KtP 46 | Requires two attachements/crystals, double the normal cost |
Once the hilt is constructed, the next step is to install a kyber crystal. Note: No skill checks are required to install a crystal.
Below is the list of available crystals and their properties:
| Crystal Name | Base Modifiers | Modification Options |
|---|---|---|
| Rubat Crystal | Installing this crystal changes a lightsaber's base damage to 6, critical rating to 2, and the lightsaber gains the Breach 1 and Sunder weapon qualities. If the crystal is ever removed, the lightsaber loses these qualities and reverts to its previous base damage and critical rating. |
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Once the crystal is installed, you can modify it using Mechanics checks. The difficulty and cost increase with each subsequent modification applied to the same attachment.
| Mod Number | Difficulty | Cost (Credits) |
|---|---|---|
| First Mod | Easy () | 100 |
| Second Mod | Average () | 200 |
| Third Mod | Hard () | 300 |
| Fourth Mod | Daunting () | 400 |
| Fifth Mod | Formidable () | 500 |