Lightsaber Construction Guide

Step 1: Building the Hilt

Building the hilt is the first step in constructing a lightsaber. This requires either an Average () Mechanics check or an Average () Knowledge (Lore) check. Building a hilt takes a base duration of 3 days.

Below is the list of hilts you can choose from to construct:

Name Skill Dam Crit Range Encum HP Price Rarity Special Reference Note
Basic Lightsaber Hilt Lightsaber 0 - Engaged 1 5 300 5 FD 176
Broadsaber Hilt Lightsaber 0 - Engaged 1 4 600 6 Unwieldy 3 KoF 44 Increase damage by 1
Crossguard Lightsaber Hilt Lightsaber 0 - Engaged 1 4 900 7 Defensive 1 EV 42 Triumph or 3 advantages can be used to disarm opponent blade.
Double-Bladed Lightsaber Hilt Lightsaber 0 - Engaged 2 4 600 6 Linked 1, Unwieldy 3 FD 176 Requires two attachements/crystals, double the normal cost
Great Lightsaber Hilt Lightsaber 0 - Engaged 2 5 700 6 Cumbersome 3 KoF 44 Increase damage by 1
Guard Shoto Hilt Lightsaber 0 - Engaged 1 3 700 7 Defensive 1, Deflection 2, Unwieldy 4 KtP 46 Reduce damage by 1
Lightfoil Hilt Lightsaber 0 - Engaged 1 3 350 6 Defensive 2 KoF 44 Decrease damage by 1
Lightsaber Pike Hilt Lightsaber 0 - Engaged 3 3 600 7 Cumbersome 3, Defensive 1 FD 176
Shoto Hilt Lightsaber 0 - Engaged 1 3 300 6 Accurate 1 FD 177 Reduce damage by 1
Temple Guard Lightsaber Pike Hilt Lightsaber 0 - Engaged 2 4 2,000 9 Defensive 1, Linked 1, Stun 4, Unwieldy 3 KtP 46 Requires two attachements/crystals, double the normal cost

Spending Roll Results

Step 2: Installing the Crystal

Once the hilt is constructed, the next step is to install a kyber crystal. Note: No skill checks are required to install a crystal.

Below is the list of available crystals and their properties:

Crystal Name Base Modifiers Modification Options
Rubat Crystal Installing this crystal changes a lightsaber's base damage to 6, critical rating to 2, and the lightsaber gains the Breach 1 and Sunder weapon qualities. If the crystal is ever removed, the lightsaber loses these qualities and reverts to its previous base damage and critical rating.
  • 4 Damage +1 Mods
  • 1 Decrease the weapon's critical rating by 1 to a minimum of 1 Mod
  • 2 Item Quality (Vicious +1) Mods

Step 3: Modding Attachments

Once the crystal is installed, you can modify it using Mechanics checks. The difficulty and cost increase with each subsequent modification applied to the same attachment.

Mod Number Difficulty Cost (Credits)
First Mod Easy () 100
Second Mod Average () 200
Third Mod Hard () 300
Fourth Mod Daunting () 400
Fifth Mod Formidable () 500

Modding Roll Results

Note 1: When modifying your crystal, you may roll a number of Force dice () equal to your current Force Rating alongside your Mechanics skill check. You can then convert the generated Force points directly into Successes or Advantages on a one-for-one basis.

Note 2: If you built the hilt yourself, the first Mod roll always succeeds.
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